Chris Davis
I ❤️ Augmented Reality

Trainwreck

Trainwreck was a game I made in Unity, it went on Steam's Greenlight programme.

I needed a PC to do some compilation, which I didn't have, so it was never published

The goal is to try and keep as many trains running as possible, you can never win, it's all about how many trains you had on the tracks at once.

Every ~30 seconds or so a new train would appear, and you needed to switch tracks so that it wouldn't cause a wreck

I hired a composer for the music, but I requested that each layer of the audio was separate, so when the game is played, I slowly add a layer, causing the music to appear faster.

I also hired a guy to do the 3D models, back then I didn't know how to reduce the polycount, so these models were absolutely huge.